Heroes of Sea of Conquest
Discover all the Heroes in Sea of Conquest and what they can do!
You can obtain common legendary heroes by summoning with pink conches. Every 100 pink conches used guarantees a legendary hero, but you might get one with as few as 10 or 50 summons, depending on your luck. Heroes are a crucial aspect of the game, significantly influencing your battle power. For common heroes, leveling them up to at least 4 stars is essential to unlock all passive skills. These passive skills can strengthen your fleet, reduce cooldowns, enhance skill damage, or increase the number of targets affected. For instance, Ahab's second passive skill boosts the ship's armor and strengthens shields in Naval Warfare, while his third passive provides armor to three low-HP ships in the fleet. Clearly, a 4-star Ahab is far superior to a 2-star Ahab in your fleet. To effectively upgrade your heroes, collect conches by participating in all available events, conquering as many trial chapters as possible, and checking all in-game markets that sell conches.
Rocksteady
Naval Warfare
Ahab generates a [Shield] for the ship under his command.
Shield: effective for 5 sec. absorbs Damage of all types equal to 6% of the ship's Max HP.
Shield Factor
6% / 7% / 8% / 9% / 10% / 11% / 12% / 13% / 14% / 15%
Close Combat
Ahab generates a [Shields] for all allies.
Shields: effective for 2 turn(s), absorb Damage of all types equal to 11% of his Max HP.
Shield Factor
11% / 12% / 13% / 14% / 15% / 16% / 17% / 18% / 19% / 20%
Passive Skills
Blessing of the White Whale
When Ahab performs his Skill, he will generate [Shields] for 1 allied ships with low remaining HP in his fleet.
Shield: effective for 5 sec, absorbs Damage of all types equal to 3% of the ship's Max HP.
Shield Factor
3% / 3.5% / 4% / 4.5% / 5%
Naval Warfare
Close Combat
The allies with Ahab's [Shield] will gain healing equal to 2% of Ahab's Max HP when they launch attacks.
Direct Healing Factor
2% / 2.5% / 3% / 3.5% / 4%
Solid Ramparts
The ship under Ahab's command increases its Armor by 9% and generates 6% stronger [Shields].
Ship's Armor - Up
9% / 11% / 12% / 14% / 15%
Shield Bonus
6% / 7% / 8% / 9% / 10%
Naval Warfare
Increases HP by 2% in Close Combats. There's a 30% probability that Ahab will dispel 1 Buff(s) on the target when he performs a Basic Attack.
HP - Up
2% / 4% / 6% / 8% / 10%
Close Combat
Friendly Support
Ahab applies [Mighty Plate] to 3 ship(s) with low remaining HP in his fleet every 10 sec in the battle.
Mighty Plate: increases Armor by 9% for the following 5 sec.
Ship's Armor - Up
9% / 11% / 12% / 14% / 15%
Naval Warfare
Close Combat
Receives 2% less Damage of all types in Close Combats. For every 50% drop in the total HP of the team, his Skill Cooldown will be shortened by 2 turn(s).
Resistance to Damage of all types
2% / 4% / 6% / 8% / 10%
HP Decrease Percentage
50% / 45% / 40% / 35% / 30%
Ghostly Assault
Naval Warfare
Deal a Basic Damage equal to 72% of his Attack to at most 5 ships in the target fleet. As the number of hit targets increases, the damage will decrease. In addition, he applies Advancement to himself. His Aggro will increase by 220 for the following 5 sec.
Basic Attack Factor
72% / 84% / 96% / 108% / 120% / 132% / 144% / 156% / 168% / 180%
Close Combat
Deal a Direct Damage equal to 130% of his Attack to all enemies, and apply Mighty Plate on all allies.
Mighty Plate: They will receive 11% less Damage of all types in the following 2 turn(s).
Shields: effective for 2 turn(s), absorb Damage of all types equal to 11% of his Max HP.
Direct Damage Factor
130% / 140% / 150% / 160% / 170% / 180% / 190% / 200% / 210% / 220%
Resistance to Damage of all types
11% / 12% / 13% / 14% / 15% / 16% / 17% / 18% / 19% / 20%
Passive Skills
Bone Armor
When the ship under Magnus's command receives Damage, there's a 30% probability that he will gain 1 stack(s) of Sinister Sanctuary.
Sinister Sanctuary: He will receive 2% less Damage of all types for the following 6 sec. The effect can be triggered 2 time(s) per sec and can stack up to 6 times.
Resistance to Damage of all types
2% / 2.25% / 2.5% / 2.75% / 3%
Naval Warfare
Close Combat
When an enemy's turn comes, there's a 30% probability that he will gain 1 stack of Sinister Sanctuary.
Sinister Sanctuary: Magnus will receive 2% Damage of all types for every stack of the effect he has. The effect can stack up 5 times.
Resistance to Damage of all types
2% / 2.5% / 3% / 3.5% / 4%
Phantom Shield
When Magnus performs his Skill, he will generate [Shields] for at most 3 allied ships in the fleet.
Shield: effective for 3 sec, absorbing Damage of all types. Max absorption = his ship's lost HP x 4% + his ship's lost HP x 0.5% x stack(s) of [Sinister Sanctuary].
Shield Factor
4% / 4.5% / 5% / 5.5% / 6%
Naval Warfare
Magnus will generate Shields for all his allies after he performs his Skill. The Shields can absorb Damage of all types equal to 3% of Magnus's Max HP. For every stack of Sinister Sanctuary he has, he gains an extra 0.8% Factor of Max HP.
Shield Factor
3% / 3.75% / 4.5% / 5.25% / 6%
Close Combat
Soul Snatching Guard
When the ship under Magnus's Command launches a Basic Attack, he will gain 1 stack(s) of Sinister Sanctuary.
Sinister Sanctuary: He will receive 2% Damage of all types. The effect can stack up to 6 times.
Resistance to Damage of all types
2% / 2.25% / 2.5% / 2.75% / 3%
Naval Warfare
Close Combat
After Magnus performs a Basic Attack, he will gain 2 stack(s) of Sinister Sanctuary.
Sinister Sanctuary: He will receive 2% less Damage of all types for every stack of the effect he has. The effect can stack up to 5 times.
Resistance to Damage of all types
2% / 2.5% / 3% / 3.5% / 4%
Slaughterer's Pincers
Naval Warfare
Barnacle deals Drowning Damage equal to 50% of his Attack to 3 ships with high HP in the target fleet. As the number of hit targets increases, the damage will decrease. In addition, Barnacle will inflict 2 stack(s) of Taking on Water on the targets.
Drowning Damage Factor
50% / 55% / 61% / 66% / 72% / 77% / 83% / 88% / 94% / 100%
Close Combat
Barnacle deals a Direct Damage equal to 130% of his Attack to all enemies and inflicts 1 stack(s) of Bleeding. The affected enemies will suffer a Bleeding Damage equal to 16% of Barnacle's Attack once per turn in the following 4 turn(s).
Direct Damage Factor
130% / 140% / 150% / 160% / 170% / 180% / 190% / 200% / 210% / 220%
Bleeding Damage over Time Factor
16% / 17% / 18% / 19% / 20% / 21% / 22% / 23% / 24% / 25%
Passive Skills
Barnacle's Carapace
There's a 30% probability that Barnacle's ship will deal a Drowning Damage equal to 50% of his Attack when the ship launches a Basic Attack. The effect can be triggered at most once every 3 sec.
Drowning Damage Factor
50% / 62% / 75% / 87% / 100%
Naval Warfare
Close Combat
All enemies will suffer 30% more Bleeding Damage when Barnacle survives.
Bleeding Damage Received - Up
30% / 35% / 40% / 45% / 50%
Deepsea Meat Grinder
The ship under Barnacle's command will deal 4% more Damage over Time. For every 8 times of the Taking on Water effect caused by his ship, the ship will deal a Drowning Damage to at most 5 ships. This Damage is equal to the stack(s) of Taking on Water on the targets x 10% of his Attack.
Damage over Time - Up
4% / 5% / 6% / 7% / 8%
Drowning Damage Factor
10% / 12% / 15% / 17% / 20%
Naval Warfare
The number of enemies who are affected by Bleeding status will increase Barnacle's Damage by 2% in this turn.
Attack Boost (per stack)
2% / 2.5% / 3% / 3.5% / 4%
Close Combat
Tyrant's Menace
The Attack of the ship under Barnacle's command is increased by 1%. There's a 30% probability that the Rage of all Heroes on the target ship will decrease by 160 every time the ship inflicts a Taking on Water. The effect can be triggered at most once every 10 sec.
Ship's Attack - Up
1% / 2% / 3% / 4% / 5%
Rage - Down
160 / 170 / 180 / 190 / 200
Naval Warfare
Close Combat
When Barnacle performs his Skill, he will inflict Burdening on the hit target. The affected targets will deal 12% less Damage in the following 2 turn(s).
Damage - Down
12% / 14% / 16% / 18% / 20%
Venomstrike
Naval Warfare
Boa deals a Strategic Damage equal to 144% of her Attack on at most 3 ship(s) in the target fleet. As the number of hit targets increases, the damage will decrease.
Strategic Damage Factor
144% / 168% / 192% / 216% / 240% / 264% / 288% / 312% / 336% / 360%
Close Combat
Boa deals a Direct Damage equal to 120% of her Attack to all enemies and inflicts [Poison] on hit targets.
Poisoned: receives a Direct Damage equal to 22% of the attacker's Attack once per turn in the following 2 turn(s).
Poisoning Damage over Time
22% / 24% / 26% / 28% / 30% / 32% / 34% / 36% / 38% / 40%
Passive Skills
Zig-zagging
Boa will apply 3 stack(s) of Serpent Dance on the ship under her command when she performs her Skill. For the following 5 sec, the ship under her command will deal a Strategic Damage equal to 22% of her Attack by consuming 1 stack of Serpent Dance when the ship under her command launches a Basic Attack.
Stacks of Serpent Dance
3 / 3 / 4 / 4 / 5
Strategic Damage Factor
22% / 24% / 26% / 28% / 30%
Naval Warfare
Close Combat
Boa coats allies' weapons in Poison when she performs an Active Skill, there's a 30% probability that they will deal an additional Direct Damage equal to 20% of Boa's Attack to the target in the following 2 turn(s).
Extra Damage Factor
20% / 25% / 30% / 35% / 40%
Rampage Serum
When a stack of Serpent Dance is depleted, there's a 22% probability that 1 stack will be returned instantaneously. The effect can be triggered at most once every 2 sec.
Triggering Probability
22% / 24% / 26% / 28% / 30%
Trigger Interval
2 / 2 / 2 / 1 / 1
Naval Warfare
Every time Boa deals damage, there's 20% probability that she will dispel 1 Normal Buff(s) on the target. If the dispelling was a success, Boa's team will restore 1 Rage.
Triggering Probability
20% / 25% / 30% / 35% / 40%
Close Combat
Venom Cannonballs
The ship under Boa's command increases its Impact by 4% and gains 3 stack(s) of Serpent Dance every 10 sec in the battle.
Ship's Impact - Up
4.0% / 5.5% / 7.0% / 8.5% / 10.0%
Naval Warfare
Close Combat
When an ally whose weapon has been coated in poison attacks, there's a 30% probability that Boa's turn will come 10% in advance.
Next Turn Come in Advance
10% / 15% / 20% / 25% / 30%
Surprise Box
Naval Warfare
Lester deals a Blazing Damage equal to 104% of his Attack on 3 ships in the target fleet. As the number of hit targets increases, the damage will decrease. In addition, Lester applies 1 to 3 stacks of Burning at random to the hit targets.
Blazing Damage Factor
104% / 121% / 139% / 156% / 173% / 191% / 208% / 226% / 243% / 260%
Close Combat
Lester deals Direct Damage x2 to all enemies, with damage totaling 130% of his Attack. There's a 20% probability that he will [Stun] the targets.
Stun: unable to move in the following 1 turn(s).
Direct Damage Factor
130% / 140% / 150% / 160% / 170% / 180% / 190% / 200% / 210% / 220%
Passive Skills
Fiery Performance
For every 12 stacks of Burning applied by the ship under Lester's command, Lester will inflict 1 stack(s) of Burning on 3 enemy ship(s) respectively. The effect can be triggered at most once every 6 sec.
Times of Inflicting Burning Effect
12 / 11 / 10 / 9 / 8
Naval Warfare
Close Combat
Increases Impact by 2% in Close Combats. When Lester performs his Active Skill, there's a 30% probability that he will inflict 1 stack(s) of Burning on the targets. The affected targets will receive a Blazing Damage equal to 22% of Lester's Attack once per turn in the following 3 turn(s).
Impact - Up
2% / 4% / 6% / 8% / 10%
Blazing Damage over Time Factor
22% / 24% / 26% / 28% / 30%
Explosive Show
For every 14 stack of Burning inflicted by the ship under Lester's command, Lester will deal a Blazing Damage equal to 90% of his Attack to at most 5 ship(s) in the target fleet. As the number of hit targets increases, the damage will decrease. The effect can be triggered at most once every 15 sec.
Blazing Damage Factor
90% / 105% / 120% / 135% / 150%
Naval Warfare
Increases Attack by 2% in Close Combats. When Lester performs a Basic Attack, there's a 40% probability that he will inflict either Armor-piercing (the affected targets will receive 12% more damage in the following 2 turns) or Burdening (the affected targets will deal 12% less damage of all types in the following 2 turns) on the target.
Attack - Up
2% / 4% / 6% / 8% / 10%
Damage Received - Up
12% / 14% / 16% / 18% / 20%
Damage - Down
12% / 14% / 16% / 18% / 20%
Close Combat
Terroristic Arts
The ship under Lester's command deals 4.8% more Damage over Time. The ship Lester is on will deal 4.8% more Damage over Time for every 10 sec in the battle. The effect can stack up to 3 time(s).
Damage over Time - Up
4.8% / 5.6% / 6.4% / 7.2% / 8%
Damage over Time (per stack) - Up
4.8% / 5.6% / 6.4% / 7.2% / 8%
Naval Warfare
Close Combat
When Lester deals a Damage, and if the target is affected by any Debuff, or suffering any Damage over Time, or being controlled, Lester will deal an additional Direct Damage equal to 19% of his Attack, and the Direct Damage will not again trigger the Skill.
Extra Damage Factor
19% / 23% / 27% / 31% / 35%
Blessing of the Blue
Naval Warfare
Cordelia heals 5 ships in the fleet, replenishing HP equal to 50% of her ship's Attack. In addition, she dispels at most 2 stack(s) of Burning and Taking on Water effects of the ship under her command.
Healing Factor
50% / 57% / 63% / 70% / 77% / 83% / 90% / 96% / 103% / 110%
Close Combat
Cordelia heals all allies, replenishing HP equal to 6% of her Max HP, and dispels at most 2 Negative Effect(s) (Debuffs, Damage over Time, and Control) on the Healed targets.
Direct Healing Factor
6% / 7% / 8% / 9% / 10% / 11% / 12% / 13% / 14% / 15%
Passive Skills
Curtain of Water
When the ship under Cordelia's command performs Healing, it will also apply a stack of Mighty Plate to the target. The ship in the Mighty Plate will increase its Armor by 3.6% for the following 5 sec, and the Mighty Plate effect can stack up to 3 times.
Ship's Armor - Up
3.6% / 4.2% / 4.8% / 5.4% / 6.0%
Naval Warfare
Close Combat
For every 50% drop in the total HP of the team, Cordelia's Skill Cooldown will be reset. The Skill can be triggered at most once every 3 turn.
HP Decrease Percentage
50%/47.50%/45%/42.50%/40%
Prayers of the Sea
The ship under Cordelia's command has a 2% Healing Bonus. When Cordelia performs her Skill, she applies Regeneration on the healed target. The target in Regeneration status will receive a Healing equal to 5% of her ship's Attack per second for the following 5 sec.
Healing Bonus
2% / 4% / 6% / 8% / 10%
Naval Warfare
Gains 2% Healing Bonus in Close Combats. When Cordelia performs an Active Skill, she will Heal an additional once, replenishing HP equal to 3% of her Max HP if the target's HP is Wounded.
Healing Bonus - Up
2% / 4% / 6% / 8% / 10%
Extra Healing Factor
3% / 3.5% / 4% / 4.5% / 5%
Close Combat
Oceanic Anthem
When the ship under Cordelia's command launches a Basic Attack, there's a 30% probability that it will increase the Rage of 2 ship(s) with high Attack by 100. The effect can be triggered at most once every 18 sec.
Trigger Interval
18 / 16 / 14 / 12 / 10
Naval Warfare
Close Combat
Cordelia will heal 2 allies with high Attack equal to 1% of her Max HP. In the meantime, there's a 10% probability that she will shorten the Skill Cooldown by 1 turn(s).
Extra Healing Factor
1% / 1.5% / 2% / 2.5% / 3%
Triggering Probability
10% / 15% / 20% / 25% / 30%
Enigma's Edge
Naval Warfare
Luna deals Cutthroat Damage equal to 192% of her Attack to 1 ship(s) with low HP in the target fleet.
Cutthroat Damage Factor
192% / 224% / 256% / 288% / 320% / 352% / 384% / 416% / 448% / 480%
Close Combat
Luna performs 3 random attacks on the enemies, with a damage totaling 270% of her Attack.
Direct Damage Factor
270% / 290% / 310% / 330% / 350% / 370% / 390% / 410% / 430% / 450%
Passive Skills
Moonblade Stratagem
Luna will inflict a Targeted effect on the enemy when she performs her Skill. The Targeted enemies increase the Aggro by 24 for the following 4 sec.
Aggro - Up
24 / 28 / 32 / 36 / 40
Naval Warfare
Close Combat
Increases Speed by 2% in Close Combats. When Luna performs a Basic Attack, there's a 20% probability that she will shorten the Cooldown of her Active Skill by 1 turn(s).
Speed - Up
2% / 4% / 6% / 8% / 10%
Triggering Probability
20% / 25% / 30% / 35% / 40%
Moonlight Mark
The ship under Luna's command deals 3% more Cutthroat Damage. The Targeted enemies will receive 6% more Cutthroat Damage.
Cutthroat Damage Up
3% / 3.5% / 4% / 4.5% / 5%
Cutthroat Damage (on Targeted enemies) - Up
6% / 7% / 8% / 9% / 10%
Naval Warfare
When an ally attacks, there's a 10% probability that Luna's move progress will be replenished to the full.
Triggering Probability
10% / 12.5% / 15% / 17.5% / 20%
Close Combat
Assassin in Nature
When the ship under Luna's command deals a damage to Targeted ships, there's a 30% probability that Luna will perform a Rage Skill instantaneously. The effect can be triggered at most once every 27 sec.
Trigger Interval
27 / 24 / 21 / 18 / 15
Naval Warfare
Close Combat
Increases Attack by 2% in Close Combats. Luna's Skill will hit an additional 1 time(s) on random targets.
Attack - Up
2% / 4% / 6% / 8% / 10%
Tactical Suppression
Naval Warfare
Deals a Strategic Damage equal to 360% of her Attack to 1 ships in the fleet and inflict Weakness and Severe Wound on the targets. The affected targets will deal 7.5% less Damage for the following 5 sec, and receive 7.5% less Healing.
Strategic Damage Factor
360% / 373% / 386% / 399% / 412% / 425% / 438% / 452% / 466% / 480%
Dealing Damage - Down
7.5% / 8% / 8.5% / 9% / 9.5% / 10% / 10.5% / 11% / 11.5% / 12%
Healing Received - Down
7.5% / 8% / 8.5% / 9% / 9.5% / 10% / 10.5% / 11% / 11.5% / 12%
Close Combat
Molly deals a Direct Damage equal to 320% of her Attack.
Direct Damage Factor
320% / 340% / 360% / 380% / 400% / 420% / 440% / 460% / 480% / 500%
Passive Skills
Dashing Valor
After Molly performs her Skill, for the following 4 sec, the ship under her command will deal a Strategic Damage equal to 20% of her Attack to at most 2 targets when it launches a Basic Attack. As the number of hit targets increases, the damage will decrease.
Strategic Damage Factor
20% / 25% / 30% / 35% / 40%
Naval Warfare
Close Combat
After Molly performs an Active Skill, in the following 2 Turn(s), each of her Basic Attack will bounce 3 times, dealing Damage equal to 26% of her Attack.
Direct Damage Factor
26% / 32% / 38% / 44% / 50%
Deadly Flaws
The ship under Molly's command increases Strategic Damage by 2.4%. When she performs her Skill, she inflicts Strategic Vulnerability on the hit targets. The affected targets will receive 3.5% more Strategic Damage for the following 4 sec.
Strategic Damage - Up
2.4% / 2.8% / 3.2% / 3.6% / 4%
Strategic Damage Received - Up
3.5% / 4% / 4.5% / 5% / 6%
Naval Warfare
When Molly deals Damage, there's a 20% probability that she will [Stun] the targeted and restore 1 Rage to the team. The Skill can be triggered at most 1 time(s) per Round.
Triggering Probability
20% / 25% / 25% / 30% / 30%
Triggering Limit per Round
1 / 1 / 2 / 2 / 3
Close Combat
Ready to Strike
Every time the ship under Molly deals a Strategic Damage, her next Active Skill will deal 1.2% more Damage. The effect can stack up to 20 times, and the performing of the Skill will clear the effects.
Active Skill Damage - Up
1.2% / 1.4% / 1.6% / 1.8% / 2%
Naval Warfare
Close Combat
Molly will spray powder on all the enemies after she performs an Active Skill, when she deals any Damage, the powder will be lit. This will deal an additional Direct Damage equal to 40% of her Attack.
Direct Damage Factor
40% / 50% / 60% / 70% / 80%
Master Blaster
Naval Warfare
Sharky performs 5 Random Attacks. Each Random Attack deals an Artillery Damage equal to 64% of his Attack to a ship. But the ship under Sharky's command will be applied with a Brittle Armor. The ship's Armor will reduce by 10% for the following 3 sec.
Artillery Damage Factor
64% / 75% / 85% / 96% / 107% / 117% / 128% / 138% / 149% / 160%
Close Combat
Sharky launches 5 random attacks against enemies, with damage totaling 540% of his Attack. After performing the Skill, Sharky puts himself into [Stun].
Stun: unable to move in the following 1 turn(s).
Direct Damage Factor
540% / 560% / 580% / 600% / 620% / 640% / 660% / 680% / 700% / 720%
Passive Skills
Thrill Smokes
While Sharky performs his Skill, there's a 8% probability that each Random Attack will be accompanied by a Basic Attack of the ship under Sharky's command.
Triggering Probability
8% / 10% / 12% / 14% / 16%
Naval Warfare
Close Combat
When Sharky is performing his Active Skill, each random hit will cause a Wound on the target. The affected targets will receive 3% more damage in the following 2 turn(s). The effect can stack up to 3 time(s) on the same target.
Damage of all types (per stack) - Up
3% / 4% / 5% / 6% / 7%
Burnin' Twice as Fierce
When the ship under Sharky's command launches a Basic Attack, there's a 30% probability that it will launch an additional Basic Attack. The effect can be triggered at most once every 7 sec.
Trigger Interval
7 / 6 / 5 / 4 / 3
Naval Warfare
Increases Critical Rate by 3% in Close Combats. If Sharky deals a Critical Hit when Sharky is performing his Active Skill, his Skill Cooldown will be immediately shortened by 2 turn(s).
Critical Rate - Up
3% / 6% / 9% / 12% / 15%
Close Combat
Eye for an Eye
When the ship under Sharky's command launches a Basic Attack, it will deal an additional Artillery Damage equal to 24% of Sharky's Attack.
Artillery Damage Factor
24% / 28% / 32% / 36% / 40%
Naval Warfare
Close Combat
If Sharky fails to deal a Critical Hit when he attacks, he gains a stack of Hunting and increases his Critical Rate by 8%. When he performs a Critical Hit, all Hunting effects will be removed.
Critical Rate (per Stack) - Up
8% / 11% / 14% / 17% / 20%
Rocksteady
Naval Warfare
Qi deals an Artillery Damage equal to 225% of her Attack to 1 ships in the target fleet. The ship under her command gains Specific Cannonballs and Enhanced Artillery, and will deal 2.3% Basic Attack Damage and 2.3% more Artillery Damage. The effect can stack up to 3 times.
Artillery Damage Factor
225% / 250% / 275% / 300% / 325% / 350% / 375% / 400% / 425% / 450%
Basic Attack Damage - Up
2.3% / 2.6% / 2.9% / 3.2% / 3.5% / 3.8% / 4.1% / 4.4% / 4.7% / 5%
Artillery Damage - Up
2.3% / 2.6% / 2.9% / 3.2% / 3.5% / 3.8% / 4.1 % / 4.4% / 4.7% / 5%
Close Combat
Deals a Direct Damage equal to 275% of the Hero's Attack to a target.
Direct Damage Factor
275% / 300% / 325% / 350% / 375% / 400% / 425% / 450% / 475% / 500%
Passive Skills
Ambush
When an allied ship in her fleet launches a Basic Attack, there's a 4% probability that Qi's ship will immediately launch a Pursuit Attack (Basic Attack) and deal and additional Artillery Damage equal to 20% of her Attack. The effect can be triggered at most once every 2 sec.
Triggering Probability
4% / 5% / 6% / 7% / 8%
Naval Warfare
Close Combat
When an ally performs a Basic Attack, there's a 25% probability that Qi will performs a Pursuit Attack, dealing 60% Damage.
Direct Damage Factor
60% / 70% / 80% / 90% / 100%
Poise
Qi will gain 3 stacks of Building-up effect when performing her Skill. Each stack of Building-up will increase the triggering probability of Skill: Ambush to 2%. Every time the Skill: Ambush is triggered, she will lose 1 stack of Building-up.
Triggering Probability - Up
2% / 2.5% / 3% / 3.5% / 4%
Naval Warfare
Qi will gain 3 stacks of Building-up after performing her Skill. Each stack of Building-up will increase the triggering probability of Skill: Ambush to 7%. Every time the Skill: Ambush is triggered, she will lose 1 stack of Building-up.
Triggering Probability - Up
7% / 9% / 11% / 13% / 15%
Close Combat
Tussle
For every 5 Basic Attacks the ship under Qi's command launches, her ship will gain 30 Rage.
Rage - Up
30 / 35 / 40 / 45 / 50
Naval Warfare
Close Combat
When Qi's Pursuit Attack is triggered, her Attack will increase by 7% in the following turn. The effect can stack up.
Attack Boost (per stack)
7% / 9% / 11% / 13% / 15%