Season 2 Guide
Game Vocabulary
In Sea of Conquest, explanations for various elements aren't always readily available. This vocabulary has been created and developed over time by experienced players drawing from their gameplay experiences and interpretations of the information provided within the game.
If you feel that there's a term missing from our vocabulary that you'd like to learn more about, please feel free to request it using the suggestion box!
Captain
To achieve a 20% attribute bonus, the first spot in a ship should be occupied by a Captain Hero, such as Ahab, Bones, Lester, Barnacle, Zola, Griffin, or Ophelia.
First Mate
To achieve a 20% attribute bonus, the second spot in a ship should be occupied by a First Mate Hero, Boa, Sharky, Madame Lulu, Delilah, Eileen, Lord Kojo, Will, or Betty.
Gunner
To achieve a 20% attribute bonus, the third spot in a ship should be occupied by a Gunner Hero, such as Luna, Magnus, Qi Lanting, Mad Dog, Ned, Oscar, Armstrong, or Jango.
Jack-of-all-trades
Jack-of-all-trades Heroes, such as Cordelia, Molly, Cursed Ed and Henry Hell, don't have an assigned spot on ships. They can fit into any position, serving as a Captain, First Mate, or Gunner as needed.
Firepower
Firepower class heroes specialize in dealing damage to enemies.
Artillery
The specialty class of heroes such as Ophelia, Sharky, Qi Lanting and Oscar; and the ship Goddess Satjit.
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Artillery Damage
Artillery specialized heroes focus on increasing and enhancing the Basic Attacks of the ship, thereby augmenting the Artillery Damage inflicted upon enemies. When Artillery heroes execute their skills, the ship launches additional Basic Attacks, which can also contribute a percentage of Artillery Damage.
Blazing
The specialty class of heroes such as Lester, Will, Ned and Zola; and the ships Crimson Sentinel and Stormbringer.
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Blazing Damage
Blazing specialized ships and heroes inflict Damage over Time on the enemy. Heroes specializing in the Blazing category enhance Damage over Time effects, apply stacks of Burning to enemies, and deal additional damage to enemies with Burning stacks.
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Cutthroat
The specialty class of heroes such as Bones, Luna, Lord Kojo and Betty; and the ship Warhammer.
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Cutthroat Damage
Cutthroat specialized ships and heroes excel in increasing Critical Rate and Damage, lowering the Critical Resistance of enemies, and most notably, focusing and dealing more damage to low HP enemy ships.
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Drowning
The specialty class of heroes such as Barnacle, Eileen and Mad Dog; and ships Crimson Sentinel and Stormbringer.
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Drowning Damage
Drowning specialized ships and heroes apply Damage over Time effects to the enemy. Heroes focused on the Drowning category amplify these effects, apply stacks of Taking on Water, and deal increased damage to targets with Taking on Water stacks.
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Strategist
The specialty class of heroes such as Griffin, Molly, Boa, Delilah and Henry Hell; and the ship Fearless Princess.
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Strategic Damage
Strategist Heroes possess a variety of skills that define them as "Strategists" and they deal burst damage with their strategies. Molly has the ability to inflict Weakness and Severe Wound on targets, reducing their damage output and healing received, while also applying Strategic Vulnerability, causing them to take increased damage. Griffin deals amplified damage to ships with more than 60% remaining HP, and he boosts Armor while reducing Aggro for the ship he belongs to. Moreover, the more Strategic Damage his ship deals, the more frequently he can use his main skill. Lastly, Boa enhances the Strategic Damage output of both the ship and heroes she accompanies.
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Support
Support class heroes excel at either bolstering your fleet through strengthening and healing, or by weakening the enemy.
Boost
Hero Jango belongs to this specialty class, enhancing his allies' capabilities by increasing their Rage Restoration Rate, boosting their Rage, and amplifying his ship's Attack.
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Disabler
Hero Cursed Ed falls under this specialty class, wielding abilities to curse enemies, causing them to suffer increased Damage of All Types. Additionally, he inflicts the Passivation effect, reducing the target ship's Attack, and lowers the Rage threshold required for skill usage.
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Recovery
The specialty class of heroes such as Cordelia, Wanda and Madame Lulu. They are good at restoring HP of your fleet.
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Defensive
Defensive class heroes specialize in defending and protecting your fleet against enemies.
Advancement
Naval Warfare
It makes the ship with the Hero who possess the ability increase Aggro.
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Magnus | Armstrong
Aggro
Aggro refers to the focus of enemies on a ship or hero, often managed by tank heroes who can draw aggression away from allies using abilities that increase their aggro. This mechanic is crucial as higher aggro increases the likelihood that the tank will absorb damage instead of their allies.
Naval Warfare
Agility (AGI)
Agility is one of the stats of your heroes. In naval warfare, a hero's agility, when deployed aboard a ship, bolsters the ship 's armor, enhancing its defensive capabilities. In close combat, it increases the chances of blocking and reduces the damage recieved.
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Armor (ARM/AMR)
Naval Warfare
Armor is a statistic that boosts the durability of ships and heroes in battles by enhancing defenses and reducing damage received.
Ahab | Magnus | Armstrong | Griffin
Armor Piercing
Armor-Piercing is the ability to ignore a portion of the enemy's Armor when dealing damage. The Impact stat determines how much of the enemy's Armor your fleet will ignore.
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Attack (ATK)
Every ship and hero has an attack power in Sea of Conquest. You can check the total attack of your ships on the formation page in the game. For heroes' attack power, the game provides the information that each strength point a hero has adds 0.2% to the ship's attack. You can refer to our article on Attack and Damage, which offers a comprehensive explanation and guide on Attack and Damage Bonuses, how to calculate them, and which bonus is better.
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Attack Bonus
This enhancement increases the total attack of your ships and heroes. It is obtainable through various means, including the Captain's Quarters, ship components, and trinkets. It's usually better than a Damage Bonus. You can refer to our article on Attack and Damage, which offers a comprehensive explanation and guide on Attack and Damage Bonuses, how to calculate them, and which bonus is better.
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Basic Attack
Basic attacks are the standard attacks that your sailors or heroes use against the enemy without any special abilities or techniques.
Black Raven
It's an offensive blue ship, well-suited for damage-dealing heroes.
Buff
Buff typically refers to a temporary enhancement or positive effect applied to a ship or hero, often by skills, abilities, trinkets, or other game mechanics. Buffs can boost various attributes or abilities such as strength, speed, defense, regeneration, or damage output, among others.
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Burning
Naval Warfare
Close Combat
A status that deals Damage over Time. The affected targets will recieve a Blazing Damage equal to a percentage of the attacker's Attack every second in the following certain amount of time. The effect can stack up.
Lester | Tanaka | Ned | Will | Zola
Constitution (CON)
Constitution is one of the stats of your heroes. In Naval Warfare constitution of a hero deployed in a ship increases the HP of the ship. In close combat it increases the HP of the hero.
Crimson Sentinel
It's an offensive purple ship specializing in Blazing and Drowning, well-suited for Damage over Time heroes that also specialize in Blazing and Drowning.
Critical Damage
(Crit Damage)
Critical damage is a game mechanic in which an attack or ability lands as a critical hit and inflicts additional damage beyond its normal amount. Critical damage typically occurs randomly or under specific conditions, such as when a hero lands a lucky blow or activates a special ability.
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Critical Damage Resistance
(Crit Damage Resistance)
Critical damage resistance is a game mechanic that reduces the extra damage inflicted by critical hits.
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Critical Hit
A critical hit, occurs when an attack or ability lands with exceptional effectiveness, resulting in increased damage or additional effects beyond the normal outcome.
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Critical Rate (Crit Rate)
Critical rate, also known as critical hit rate or crit rate, is a statistic that represents the likelihood or probability of landing a critical hit with an attack or ability.
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Damage (DMG)
Every hero has skills that deal damage equal to a percentage of their attack power. You can check the attack-to-damage ratio of skills on the hero page. You can refer to our article on Attack and Damage, which offers a comprehensive explanation and guide on Attack and Damage Bonuses, how to calculate them, and which bonus is better.
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Damage (DMG) Bonus
This enhancement increases the attack-to-damage ratio of hero skills. It can be a general Damage Bonus (damage of all types) or a special class bonus such as Cutthroat Damage or Artillery Damage. It is obtainable through various means, including the ship components, and trinkets. You can check all the Damage Bonuses for each ship you have on the formation page. You can refer to our article on Attack and Damage, which offers a comprehensive explanation and guide on Attack and Damage Bonuses, how to calculate them, and which bonus is better.
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Damage of All Types
Damage types include Basic Attack Damage, Artillery Damage, Blazing Damage, Cutthroat Damage, Drowning Damage, and Strategic Damage.
Damage over Time (DoT)
Damage over Time (DoT) is a game mechanic where damage is inflicted gradually over a specific duration rather than instantly. Blazing and Drowning heroes specialize in Damage over Time skills, which accumulate stacks of Burning or Taking-on-Water, respectively.
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Debuff
A debuff is a negative status effect applied to a hero or ship, typically by an enemy or as a result of a specific action or condition. Debuffs usually weaken the affected hero or ship, making them more vulnerable, less effective in combat, or reducing their abilities. For example, while Sharky's skills cause self-debuff, heroes like Cursed Ed place debuffs on the enemy.
Dexterity (DEX)
Dexterity is one of the stats of your heroes. In Naval Warfare dexterity of a hero deployed in a ship increases the Impact of the ship. In close combat it increases the damage and critical rate of the hero.
Dispell
Naval Warfare
Close Combat
Dispell is an ability that removes debuffs, damage over time effects, control effects, and other negative statuses from a hero or ship, or it can remove buffs from an enemy. While Cordelia dispels debuffs from allied heroes and ships in both naval warfare and close combat, Mad Dog dispels debuffs only in close combat. Conversely, Ahab and Boa focus on dispelling buffs from enemy heroes during close combat.
Cordelia | Ahab | Mad Dog | Boa
Dragon Lance
It's a defensive blue ship well-suited for defensive and support heroes.
Fearless Princess
It's an offensive purple ship specializing in Strategic Damage, well-suited for Strategist Heroes. It can only be purchased with real money.
Flagship
The flagship serves as the primary ship and must prioritize high tankiness and durability to withstand enemy attacks. This is crucial because if the flagship's HP drops to zero, the fleet is immediately defeated.
Gang Raid
Gang Raids are similar to Squad Raids, but they require a larger group of participants. While the player limit for Squad Raids is 4, Gang Raids accommodate up to 30 players. They feature different difficulty levels, each offering various rewards. Additionally, there are drops from each kill, which will be auctioned in the Gang's auction house.
Goddess Satjit
It's an offensive orange ship specializing in Artillery Damage, well-suited for Artillery class Heroes. It can be purchased with real money in Season 3. It can also be crafted with in-game resources, but the quality will be randomly assigned as blue, purple, or orange. Check our detailed guide on Goddess Satjit here.
Guilds
Guilds play a significant role in the game, providing valuable rewards as you accumulate Guild points and achieve relation levels. Each port is affiliated with a Guild, rewarding you with Guild points as you interact with them, thereby increasing your relations with the respective Guilds. Your relations typically start at Neutral and progress through stages such as Friendly, Respect, Reverence, and Worship. Advancing to the next level entails accumulating points through various activities, including trading, completing commissions, exploring the map and using the compass at ports, donating to Governors in affiliated ports, employing Guild Sail Patterns on your ship, and holding a position as Port Official.
Health Points (HP)
Health Points (HP) is a common stat in games that refers to your ships' or heroes' durability in battles. The more damage you receive from the enemy, the more HP you will lose.
Healthy
The remaining HP is over 50% of the max HP.
Impact (IMP)
Impact is a stat, also known as Armor-Piercing or Armor Penetration, that determines the amount of a target's armor that will be ignored when your ships and heroes deal damage. The more Impact stats you have, the more you will ignore the enemy's armor, resulting in higher damage output.
Negative Effect
Negative effects, also known as debuffs, are detrimental effects placed on ships or heroes that cause them to deal less damage, receive more damage, heal less, have increased cooldowns, etc. These effects can be caused by the opposing fleet and heroes or can be self-inflicted due to certain skills, such as Sharky's skill, which lowers the Armor of his ship.
Orochi
It's an offensive orange ship specializing in Strategic Damage, well-suited for Strategist Heroes. It can be purchased with real money in Season 4. It can also be crafted with in-game resources, but the quality will be randomly assigned as blue, purple, or orange. Check our detailed guide on Orochi here.
Port
Ports can only be declared if you have a territory bordering the port, requiring you to expand your territory with Sentry Towers towards the Ports. Since there is a limited number of Sentry Towers you can have, it's important not to acquire Sentry Towers randomly. Strategic placement is key to effectively expanding your territory and controlling Ports in the game. The minimum declaration timer for Ports is 60 minutes, which means you need to declare a Port and wait for at least 60 minutes before you can attack it.
There are 7 levels of Ports in each sea, ranging from Level 1 as the lowest to Level 7 as the highest. Each sea contains only one Level 7 Port, and the Gang that controls it becomes the winner of that Season. Since each season features a different map, the overall season winner is determined by which Gang controls the Level 7 Port in each sea.
Rage
Both in Naval Warfare and Close Combat, heroes require rage to perform their active skills. The active skill is the first skill you see on the hero's page, and by clicking on it, you can see how much rage is needed to activate it. Rage is generated from Basic Attack hits and also gradually restores over time.
Rage Skill
The Rage Skill, also known as the Active Skill, is the first skill of every hero. You can check the Rage Skills of heroes on the Heroes Page to see their effects in Naval Warfare and Close Combat. The Rage Skill can be upgraded every 10 levels. For instance, a Level 70 hero's Rage Skill can be upgraded to Level 7 using Master Pipes (for orange-quality heroes).
Rage Tide Battle Flag
The highest level Sea Monsters in the seas respawn around Rage Tide Battle Flags after they activate. Each Flag has a timer indicating when the next respawn will occur.
Reinforcement
Ability that makes your fleet recieve less Damage of All Types.
Sailing Speed
Every fleet has a base Sailing Speed, which can be increased by completing stargazing in the Astrologer's Chamber, having Oarsman Quarters on your ship, and improving Guild Relations. Additionally, some ship parts come with Sailing Speed bonuses.
Sailor Bonus
Sailor Bonus is earned by upgrading the Captain's Quarters, and it increases the Attack of your fleet.
Sceptre
It's a defensive orange ship specializing in Damage Reduction, well-suited for Defensive and Support Heroes. It can be purchased with real money in Season 5. It can also be crafted with in-game resources, but the quality will be randomly assigned as blue, purple, or orange. Check our detailed guide on Sceptre here.
Sentry Tower
Sentry Towers in Sea of Conquest function as your Gang's territory, crucial for determining which Ports you can attack. Strategically capturing Sentry Towers to create pathways to Ports is essential. Since there's a limit to the number of Sentry Towers a Gang can control, focus on securing only the necessary ones to expand your territory effectively towards Ports.
Speed (SPD)
Speed is a Close Combat stat that allows your Heroes to perform basic attacks faster, thereby generating rage more quickly and enabling them to use their Rage Skill earlier than usual.
Splash Damage
The game states that "Splash Damage applies exclusively to fleets attacking you, excluding your current target fleet. When your ship is in 'Pounce' mode, it inflicts one splash damage to random ships in surrounding fleets that are attacking you." In essence, Splash Damage occurs when you're under attack by multiple enemies, affecting all attacking fleets except the one you're actively targeting.
We lack precise information about what 'splash damage' means in the game—whether it depends on the damage received from enemies, the damage dealt by your ship, or if it has a standard base damage that can increase with bonuses. We can speculate on two scenarios: Firstly, it might function as a reactive damage mechanism seen in other games, where your targeted ship deals a percentage of the damage it receives back to the attacker. Alternatively, in the second scenario, when the ship deals damage to a fleet, a percentage of that damage bounce to all nearby fleets.
In either scenario, it functions as a defensive skill that enhances your damage output when targeted by multiple enemies. To test its effectiveness, one could attack multiple Armed Freighters and observe the amount of HP lost from those not directly targeted.
Squad Raid
Squad Raids involve battling monsters in Monster Lairs with a group of 4 players. These groups can include players from other servers and gangs. Monster Lairs are available in various difficulty levels, offering rewarding loot upon successful defeat.
Stormbringer
It's an offensive orange ship specializing in Blazing and Drowning Damage, well-suited for Blazing and Drowning Heroes. It can be purchased with real money at the beginning of Season 2. It can also be crafted in Season 2 with in-game resources, but the quality will be randomly assigned as blue, purple, or orange. Check our detailed guide on Stormbringer here.
Strength (STR)
Strength is a Hero stat that adds 0.2% to the ship's attack, thereby increasing the overall attack power of the ship. It also determines the attack power of the hero.
Stronghold
Strongholds are the small beginner ports located on the edges of the map. A Gang must declare a Stronghold first in order to attack Sentry Towers and advance to other Ports. The main difference between Ports and Strongholds is that there are no specific conditions required to declare a Stronghold, as long as it is not under protected status. Additionally, only one stronghold can be claimed per map. The minimum declaration timer for Strongholds is 30 minutes, which means you need to declare a Stronghold and wait for at least 30 minutes before you can attack it.
Stun
The affected targets from this ability will be unable to move in the following turn.
Taking on Water
A status that causes Damage over Time. The affected targets will receive a Drowning Damage equal to 20% of the attacker's Attack every second in the following 5 seconds. The effect can stack up to 10 times.
The Council of Black Sails
The Council of Black Sails convenes following the capture of a Level 7 Port by a Gang. The Gang leader who claims ownership of the Level 7 Port ascends to the esteemed position of Pirate King. With this authority, the Pirate King appoints the remaining eight seats on the Council, selecting from trusted allies or unwanted adversaries within the server.
Here are the seats of the Council of Black Sails:
House of Lords:
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Pirate King: DMG +3%, DMG Reduction +3%
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Warden: DMG against Wanted targets +20%
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Priest: Stargazing Rate +5%
House of Commons:
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Wolfhead: Port Sailor Replenishment Rate +5%
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Noble: Increase Relations improved from trading by 10%
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Briny Devil: All taxes are exempted in trading
Blacklist:
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Traitor: Banish the person
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Joker: Just left from the psychiatric house
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Mole: No intel shall be leaked
Voyage of Four Seas
It's a daily event where you assign your Heroes to quests and receive rewards at the end of a timer. The most important quest is the orange one with an icon of a puzzle piece. You can assign two heroes to this quest, and when the timer is done, you receive 1 fragment of each hero that you assigned to this mission.
It's crucial to participate in this event daily because you'll collect fragments. Once you accumulate 50 fragments of a hero, you can upgrade their rank. It's advisable to send season-special heroes (like Bones, Griffin, Adeline, etc.) to this quest since they are harder to upgrade, as golden conches are more challenging to collect than pink conches.
Warhammer
It's an offensive orange ship specializing in Cutthroat Damage, well-suited for Cutthroat Heroes. It can be purchased with real money in Season 1. It can also be crafted in Season 2 with in-game resources, but the quality will be randomly assigned as blue, purple, or orange. Check our detailed guide on Warhammer here.
Wounded
The remaining HP is below 50% of the max HP.